Sweep the archery 1 (level 1 damage would have been higher than that of Erlian, 1th added it directly)
→ Penetrating arrow 5 (arrows rainMaplestory Mesos conditions)
→ Arrows rain 30 (archers upgraded key skills)
Sweep the archery → 30 (archers upgraded key skills)
→ Wind walk 20 (up to 30 moves, practicing level increases efficiency, there are conditions of buying equipment, you can press their own criteria to add,Buy Mesos but personal advice with a full tank)
→ Runs through arrows 20 (this skills will full, this skills has specific of significance, dang Monster blood less than 50% Shi, has must probability a hit will killed, by personal YY idea, this skills for God technical, 70 level tie fire HIV has 1% of probability seconds killed Jin Ren, but has conditions please fire HIV with of, absolute will has conditions found Bishop with took prick the hand experience, so does not recommended some practiced level madman to Jin Ren of that points experience 77 level school full, this skills seconds blame efficiency than money)
→ Substitute for 20 (Archer blamed skills as anemia occupation, later Monster hurt high, this is the only anti-living skills, so will be filled with)
→ Call 15 silver Eagle (Phoenix conditions)
Extra skill points 16 points, can be fortified rocket, complemented a go skill. If someone has thought about the fierce Rocket, I explain it to you.
Due to the late Archer upgrades will not take the initiative to look for weak fire training level, this usage is not high. Another 150% this skill attack, seemingly higher than that of 130% of explosive arrows, does not. After I found many experiments, real damage more than 130% of explosive arrow, explosive arrow just to the first and just hurt less, the blame will be affected later than injuries more severe injuries. I 157 Sharpshooter, no matter how much the past damage, damage at the time I forgot to do so. Plus eye,Cheap Mesos plus after the Warriors, fierce Rocket egg maximum harm as 20000+,21000, greater than or equal to 21,000 damage does not occur. Use explosive arrows can play 22000+ harm. Thus, explosive arrow injuries not only on the surface of the 130% injuries. Explosive arrow to Halo, can effectively hold the monster back (with my old number, with 4 rings, Blademaster and only 6 points, to full speed, fierce Rocket 30 levels, so don't think I with 16 levels of fire and 30 explosive arrows for comparison)